Breach the Multiverse
Where most black reanimation targets a single fatty you have already pitched to your own graveyard, this one refuses to care whose yard the payoff came from. The mill is not a downside clause; it is the deck-filling step and the answer-generation step folded into one, so every player at the table becomes a fuel source at once. Everybody mills ten, and you draft the best creature or planeswalker out of each resulting graveyard, including your own. The math bends the wrong way for anyone sitting across from it: the more players there are, the more targets you assemble, which is why the effect grows with the pod rather than shrinking at it. Seven mana buys a swing that can drag three or four bodies onto your side of the board in a single resolution, sourced from an opponent's discard, an opponent's own mill, or whatever the top ten cards of their library happened to hide. It does not care how those cards got there; only that they are creatures or planeswalkers, since anything that is neither stays buried. The Phyrexian rider is the flavor tax at the end, folding your assembled army into a creature type it never asked for, present mostly to feed the handful of tribal payoffs keyed to that type. The design is loud on purpose: a haymaker that reads the size of a graveyard as an opportunity rather than a threat.



