Brazen Dwarf
The trigger is the whole design conversation for this card, and it fires on the roll, not the result. Whether a d20 comes up 1 or 20, whether you roll one die or six off a single spell, the payout is the same fixed ping to each opponent. That flat structure is deliberate: it turns dice from a variance engine into a reliable damage clock, rewarding a deck that rolls often rather than one that rolls well. Stack enough of these effects and every treasure-map cantrip or attack-trigger die roll becomes incidental reach, the kind of no-cards-spent damage that closes games from an empty board. The 1/3 body underlines that this was never built to fight: it wants to sit back, survive a sweep-shy board, and let the dice do the work turn after turn. What makes it a genuine build-around rather than a curiosity is that the ability doesn't care about combat, doesn't ask you to commit resources, and doesn't scale with the die's face, so a critical mass of rollers converts a mechanic normally tied to individual moments into a persistent, opponent-agnostic burn plan. It is the piece that turns a dice-matters shell into a damage deck instead of a value deck.
