Brass Squire
Equipment has a clumsy seam built into it: moving a piece from one creature to another costs the equip mana again, at sorcery speed, every time. This Myr exists to paper over that seam. Tap it, and a sword slides from the dying attacker onto the fresh blocker, or onto the creature you just cast, without paying the equip cost twice and without waiting for your main phase. The instant-speed window is where the design earns its keep: holding the squire up means an opponent can never be sure which of your creatures the equipment is "on," because the answer can change in response to a block or a removal spell. The body is built to survive doing this job repeatedly: a 1/3 trades poorly but blocks all day, and it would rather sit back tapping than swing. What balances it is the single activation per turn and the tap cost, so it relocates one piece of gear, not your whole armory, and it cannot both move equipment and attack in the same turn. It is a support piece for the kind of equipment-centric build that runs a small number of expensive, impactful pieces, the gear you genuinely want to reuse rather than recast, and it answers a specific frustration that anyone who has tried to build around a single powerful sword has felt.

