Brash Taunter
The whole design leans on a single loophole: damage still registers even when it can't kill. Indestructible means combat and burn no longer remove the creature, only feed it, so every point that lands gets mirrored straight into an opponent's face. That inverts the usual logic of blocking. Throw this in front of an attacker and the attacker's own damage becomes the payment; point a Lightning Bolt at it and you have redirected three to a player who thought they were answering a 1/1. The repeatable fight ability closes the loop, turning the Goblin into a lever that manufactures damage on demand: pay the cost, pick a target big enough to hit hard, and the incoming damage bounces off the indestructible body and onto a face. It descends from the lineage of Boros Reckoner and Spitemare, creatures that punish anyone who deals them damage, but where those two die to what they reflect, this one keeps the redirection engine open indefinitely. The body is a deliberate afterthought; a 1/1 that never trades and never blocks profitably in the conventional sense, because the profit is entirely in the retaliation. What makes it more than a cute reflection trick is that it hands you control of the damage: the fight ability lets you initiate the punishment rather than waiting to be attacked, which is a meaningfully different card from a purely defensive punisher.

Rules text
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Other printings
- Duskmourn: House of Horror Commander#161
- Secret Lair Drop#1614
- Murders at Karlov Manor Commander#148
- Starter Commander Decks#125
- Magic Online Promos#81974
- Core Set 2021#133
- Core Set 2021 Promos#133s
- Core Set 2021#363








