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Moxonomy

Bramblecrush

Sorcery2 generic manaGreen manaGreen mana

Green is the color that destroys what it cannot otherwise interact with, and these four words are the broadest single-card grant of that permission. Where green's usual answers stay in their lanes (Naturalize for artifacts and enchantments, a Stone Rain for lands), this folds several of those scripts into one sorcery: an artifact, an enchantment, a planeswalker, or a land, all reachable off the same line. That land clause is the real upgrade over the pure disenchant effects, because it lets one card answer a value-generating noncreature land or a key piece of fixing as readily as an enchantment lock-piece. You pay for that reach twice over. Four mana is a steep ask for a toolbox answer, and the sorcery speed means it cannot be held up: this is a card you cast on your own turn against a known target, not a reactive piece kept open to interrupt something on the stack. The noncreature qualifier draws the other hard line. It cannot point at a creature, so an animated creature-land slips out of reach the moment it stops being just a land; the window to handle one is before it activates, not when it is already swinging. Read it as the planned removal of a problem permanent rather than a flexible trick, and the price reads as the premium green pays to reach this many permanent types with a single card.

Bramblecrush (isd)
ISD · #172uncommon
Pricing
Normal: $0.11
Foil: $0.28
Oracle Text

Rules text

Destroy target noncreature permanent.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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