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Moxonomy

Brainspoil

Sorcery3 generic manaBlack manaBlack mana

Transmute is what makes this otherwise mediocre kill spell worth printing: a five-mana sorcery that can't even hit enchanted creatures is below the rate for unconditional removal, but discarding it for 1 generic manaBlack manaBlack mana fetches any five-drop in your library at sorcery speed. That dual function is the whole design logic. The removal half is deliberately undertuned because the search half is the real card; the destroy mode exists so the spell isn't dead when you draw it with nothing worth tutoring for. The "isn't enchanted" clause is a quiet relic of the era's enchantment-matters theme, a built-in out for opponents who've spent an aura locking down their creature. The mana-value gate is the design constraint doing the real work: transmute searches only for cards sharing this card's value of five, so the toolbox it builds is narrow and intentional, a black package of expensive bombs and answers you can assemble at will. The card rewards a deck that treats its five-drops as a single interchangeable slot, with exactly the right expensive thing waiting to be pulled out at the moment it's needed.

Brainspoil (rav)
RAV · #78common
Pricing
Normal: $0.18
Foil: $2.52
Oracle Text

Rules text

Destroy target creature that isn't enchanted. It can't be regenerated. Transmute 1 generic manaBlack manaBlack mana (1 generic manaBlack manaBlack mana, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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