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Moxonomy

Brain Freeze

Instant1 generic manaBlue mana

Storm welded to a mill spell sounds like a joke until you count the copies: each copy mills three, so a turn with a dozen prior spells empties thirty-nine cards off the top of an opponent's library as the copies resolve one after another. That arithmetic is the entire reason the card exists. It was never a control tool for chipping away at a deck; it is a kill condition for combo decks that have already assembled a storm count, the payoff that converts a heap of ritual-and-tutor triggers into lethal once the question has shifted from whether you go off to how you finish. The mill direction is incidental design cover; what matters is that the effect scales linearly with storm count and asks for nothing of its own beyond the two mana to cast it. The dependency that defines every storm payoff also defines this one: it does almost nothing without a built-up turn behind it, so it lives or dies entirely on the rest of the deck's ability to generate spells before it. That requirement is what kept it from being a generically dangerous card and confined it to dedicated storm shells, where it remains one of the cleanest ways to turn a long chain of cantrips and rituals into a dead library.

Brain Freeze (vma)
VMA · #57uncommon
Pricing
Normal: $5.18
Foil:
Oracle Text

Rules text

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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