Brago's Representative
Voting cards live or die by how many votes they cast, and this one's entire reason to exist is the single extra vote stapled to a Human Advisor body. The 1/4 frame tells you the rest: this was never meant to attack or block its way into a game, only to plant itself on the table and tilt every will-of-the-council and council's-dilemma decision a little further in its controller's favor. The math is plain but not trivial. In a multiplayer vote, controlling two voices instead of one is the difference between hoping the table breaks your way and quietly steering it, and unlike effects that hand you votes only for a specific election, the bonus here is standing: it applies to every vote you participate in for as long as the creature survives. That permanence is the whole pitch. The defensive toughness is doing deliberate work, keeping a vote-doubler alive through the incidental damage that floats around a four-player game so the advantage compounds across multiple councils rather than evaporating after one. It is a narrow card by design, useful only in a format where vote-based effects appear with any regularity, and outside that context it reads as a vanilla wall. But within the small ecosystem of cards that ask the table to decide something, a persistent additional vote is among the most direct levers you can hold.

