Bowie Base One
Planes rarely carry a keyword in the mechanical sense, and pinning goad to one is a neat piece of alignment: this is a Planechase card that turns the multiplayer table's default politics into a printed rule. At the beginning of your end step, the player to your left has a creature legally obligated to swing at someone who is not you, which is exactly the deflection a savvy multiplayer politician spends the whole game manufacturing by hand. The plane simply mandates it, once per turn of yours, in your favor, for as long as this remains the active plane. The chaos trigger then leans into the Mars framing with a dash of misdirection: islandwalk on a red-adjacent, waterless world reads as a joke until you notice how many multiplayer tables run blue and how reliably one opponent controls an Island. Note the seam between the two abilities, though. The goad fires on your end step and steers a creature into next turn's combat, while the islandwalk from a chaos roll lasts only until end of turn: roll it on your turn and the evasion has expired well before the goaded creature actually attacks. So the two are not a combo but a pair of tools pointing at the same target from different angles, the goad handing you a persistent political lever and the chaos trigger a fleeting one you use on your own combat. It is a compact study in how the Planechase supplement encodes table dynamics that normally live in the negotiation layer, granting one seat a structural edge that lasts until someone rolls the plane away.
