Bounty of the Luxa
Most enchantment-based value engines run on a single fixed clock: a trigger fires each turn, you collect, you repeat. This one alternates. It is built on a two-beat cycle that flips between payouts depending on whether a flood counter is sitting on it, so the card never does the same thing twice in a row. On the empty turns it draws a card and places a counter; on the full turns it strips the counter and, in the same step, produces a burst of , three mana across colorless, green, and blue, resetting the cycle. The design problem it answers is how to make a slow value enchantment feel like a tide rather than a faucet: you cannot have both the card and the mana on the same turn, and you cannot stop the rhythm once it starts. That alternation is also what pays for the rate. Four mana for a guaranteed card every other turn would be unremarkable on its own; the off-turn ramp is the half that asks you to have something to spend a colored burst on right then, at the beginning of your first main phase, before you have cast anything. The counter does double duty as both a memory device and a governor, ensuring the engine can only ever be half-on. What you gain from the alternation, you pay for in patience: the flood never crests where you want it, only where the cycle allows.



