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Moxonomy

Bounty of the Hunt

Instant3 generic manaGreen manaGreen mana

Part of the Alliances free-spell cycle, and the one built to ambush combat. The pitch line is the whole design: instead of paying five mana, you exile a green card from hand, which turns the spell into a blowout you can fire with every land tapped out. The counters being temporary is what keeps that free combat trick honest: three +1/+1 counters land at instant speed to win a block or push lethal, then a delayed trigger at the next cleanup step peels them away, so you rent a swing rather than buy permanent stats. The free line is a bluff weapon as much as a tempo play: an opponent has to respect a green hand and untapped creatures even when you have no mana available, because the card never needs the mana to fire. The cleanup clause is blunter than it looks; the delayed trigger removes a +1/+1 counter from the creature for each one the spell placed, and counters are fungible, so it cannot be dodged by stacking other +1/+1 counters onto the same body. Paid normally, the effect would be badly overpriced; paid for free during a declare-blockers step, it rewrites the math of a race in a way few combat tricks of its era could match.

Bounty of the Hunt (me2)
ME2 · #154rare
Pricing
Normal: $0.60
Foil:
Oracle Text

Rules text

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

5 sets
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