Bounty Board
A political rock that turns the table's own removal into a tax. The mana ability is a mild disguise: it enters as ordinary fixing, then repurposes itself into a bounty engine that hangs a death-payload on whatever creature the group most wants gone. The design tension lives in the counter's timing. Placing it is a sorcery-speed commitment, so you cannot snap a bounty onto a blocker mid-combat or spring it as an ambush; you plant it a turn ahead and let the board's existing hostilities do the work. What makes the mark bite is that the trigger fires on death regardless of who deals it, and the payout goes to the marked creature's opponents. Bounty an oppressive commander and every player standing across from it (yourself included, since you are one of that creature's opponents) collects a card and two life the moment it dies. That turns removal into a shared incentive: no single opponent has to spend more than they already would to kill the threat, but everyone who is not the threat's controller profits when it goes. The strategic axis is not slowing a creature down but making its death lucrative for the whole opposing side. It lets a table gang up on a mutual problem while distributing the reward, and it quietly nudges the politics: the person you least want holding this is the one whose commander you were counting on to stick.

