Bountiful Promenade
A dual land that reads its own table count: with two or more opponents it enters untapped and produces green or white with no strings, but in a duel it comes down tapped like any budget fixer. The conditional tap is the entire balancing mechanism. It descends from the Battlebond bond-land cycle, which took the classic allied-and-enemy pairing of the original dual lands and rebuilt it around seat count rather than a life payment or a revealed card. Where a shockland like Temple Garden charges two life to enter untapped and a fetchland pays cardboard and life to find it, this asks nothing of you at all; it simply checks how many people are sitting across from you and pays out when the threshold clears. That makes it one of the cleanest examples of a card whose rate scales with the number of opponents rather than the strength of any one of them. Strip the multiplayer clause away and you have an unconditional Selesnya dual with a slightly slow start; add a third player and the drawback evaporates entirely. The price is real, but it is a price most multiplayer pods never actually pay.







