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Moxonomy

Bountiful Harvest

Sorcery4 generic manaGreen mana

Five mana for a lump of life and nothing else is the kind of card that exists to teach a beginner what lifegain is, then politely exits the conversation. The math is the whole proposition: in a deck doing what green decks do, the land count this rewards lands you somewhere in the high single digits to low teens of life by the midgame, which is a real number and an irrelevant one, because a sorcery that does only that is paying full retail for a payoff that affects no board and no card on either side. The genuinely instructive thing is what it withholds: most green lifegain hangs the gain on something else (a creature, a spell you were casting anyway, a land that taps for more than a number), and this isolates the effect on its own, in the purest and least useful form available. It is the control group for the experiment, the version that shows you why every other green lifegain card bothers to do a second thing. As a baseline for evaluating better cards, it has a quiet utility; as a card you cast on purpose, it asks you to spend a full turn buying a resource that wins no games by itself.

Bountiful Harvest (m13)
M13 · #163common
Pricing
Normal: $0.06
Foil: $0.33
Oracle Text

Rules text

You gain 1 life for each land you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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