Boundary Lands Ranger
Loot engines usually cost you a dedicated slot; this one bolts the effect onto a body that already wants to be attacking, then gates it behind a threshold an aggressive board tends to clear. The power-4-or-greater check does the balancing work: the trigger only comes online once you have a real threat down, so the card stays a plain 2/2 until the rest of your curve delivers, at which point every combat step becomes a free rummage. That converts flooded draws and spent burn into fresh gas across a long game, which is exactly what a red deck built to empty its hand needs late. The timing is the wrinkle worth studying. The trigger fires at the beginning of combat, before attackers are declared, so you commit to the discard blind: you cannot wait to see how blocks resolve or whether the swing even needs help before deciding what to pitch. That forces a genuine read each turn, weighing whether the card in hand is dead enough to trade now against holding it for an attack you have not seen yet. The condition is the whole tension: too small a board and the ability sits idle, and the discard-then-draw offers no card advantage of its own, only selection. It rewards a deck already committed to landing a heavy hitter, and does nothing to help you find one.

