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Moxonomy

Bottomless Pool // Locker Room

Enchantment — Room // Enchantment — RoomBlue mana4 generic manaBlue mana

The Room mechanic's whole trick is deferred payment, and this card splits its two doors along a clean tempo axis. The cheap side, Bottomless Pool, is a one-mana bounce that resolves when you cast it: casting a Room half enters it with that door unlocked, so the return-a-creature trigger fires on resolution, all at sorcery speed since this is an enchantment with no flash. What makes it structurally distinct is not deferral on the first door but persistence: that door stays unlocked on the battlefield, and the second half waits there as a latent upgrade you can buy into later. The expensive side, Locker Room, is a repeatable draw engine keyed to creatures connecting, and because it triggers on "one or more creatures" (a single draw no matter how many attackers land in a given combat damage step), it rewards a steady stream of unblocked damage without spiraling on a wide board. The real hook is that the sorcery-speed unlock clause lets you pay the second door's full printed cost off the same permanent, converting an early bounce spell into a mid-game card-advantage source without spending a second card from hand. It answers the same question Fire // Ice and its kin posed decades ago, one card carrying two modes, but where a split card resolves and leaves, both of these halves stack on the battlefield: the first door you unlock stays put and holds the door for the second.

Bottomless Pool // Locker Room (dsk)
DSK · #43uncommon
Pricing
Normal: $0.27
Foil: $0.28
Oracle Text

Rules text

When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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