Bottle Golems
Colorless creatures that gain life on death occupy a specific corner of the color pie: white and green usually own lifegain, black pays life to get things back, but a golem that pays you when it trades away belongs to no one, which is exactly why it exists. The four-mana 3/3 with trample is a deliberately plain body, and the death trigger is priced to that plainness: three life is the same number as its power, so blocking, chumping, or feeding a sacrifice engine all return the identical yield. The trample is what quietly reshapes the exchange, because it changes what "trading" means. A blocked attacker that would otherwise die to a smaller creature still pushes damage through and then hands you the life on death, so the card leans toward the attacker who wants to grind a life total in two directions at once. What the design really answers is the problem of colorless lifegain in an artifact-forward deck: constructs and thopters and mana rocks rarely offer a way to climb back up, and this is a body that fills that gap without asking for a color commitment. It is fodder that pays a small dividend, a blocker that does not lose the exchange, and an attacker that softens the race, all in a slot any deck can run.
