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Moxonomy

Botanical Plaza

Land

The dual land that refuses to be dead in the late game. Tapland duals solve the color-screw problem at the cost of a tempo hit, but they leave you with a topdecked land in the games that run long, which is exactly when a flooding deck can least afford it. The sacrifice-for-a-card clause answers that: once the mana matters less than the draws, the land converts itself into cardboard velocity, trading a fixed source you no longer need for a fresh look. It is the same design instinct behind the older cycling duals, where a land that fixes early and cycles late hedges both ends of the curve; here the payoff is a full card rather than a replacement draw, priced high enough (2 generic manaGreen manaWhite mana plus the land itself) that you never do it while you still want the mana. The tempo cost of entering tapped is what pays for all of it: the land is deliberately slow on the way in so it can be flexible on the way out. What makes the effect land squarely in Selesnya is the color pair's tolerance for grinding: a deck that expects to reach the point where five mana and a spare land are a reasonable trade for a card is a deck that was going to be there anyway.

Botanical Plaza (snc)
SNC · #247common
Pricing
Normal: $0.28
Foil: $0.28
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana or White mana. 2 generic manaGreen manaWhite mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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