Boss's Chauffeur
The body starts at zero and lives entirely off the board around it: it walks in the door already sized to whatever army you've assembled, then grows one step for every creature that follows. That double-dipping is the whole trick. The number of counters it carries is both an offensive stat and a stored payload, because every counter converts to a Citizen token when it dies. So the card is engineered to be killed. A token-swarm build wants this thing removed, blocked into oblivion, or fed to a sacrifice outlet, since the reward for its death scales with exactly how large the go-wide plan had already grown it. That reframes what usually reads as a fragility (a small body that leans on support) into a delayed second wave: opponents who point removal at it are paying to trade one body for a fistful, and opponents who ignore it are letting the counter total climb. The Alliance trigger keeps it accruing value at instant speed as tokens and dorks resolve, so the payload rarely stops rising while the creature sits on the table. It is a rare piece of design where the death clause is not a consolation prayer but the intended endgame, and where the honest way to build around it is to plan for it to die twice as productively as it ever attacks.




