Borrowed Time
The white catch-all enchantment, tightened to its most honest form. Where earlier versions of this template answered only creatures or only artifacts, this one exiles any nonland permanent an opponent controls: a creature, a planeswalker, an artifact, an enchantment, even a problem battle. That breadth is the reason it earns the enchantment shell rather than a sorcery, and it is why the drawback bites: the exile lasts only until the enchantment itself leaves, so an opponent with disenchant effects gets their permanent back with the exact timing they choose. White has always paid for its removal in permanence, and this is the fair-price version of Oblivion Ring's job, trading unconditional exile for conditional detention. The cost baked into the design is that the exchange is reversible in a way a burn spell or a destroy effect is not: those trade one card for one permanent and end the story, while this only rents the threat away, so the same card can come back to answer you again if the enchantment dies. What that reversibility buys is a symmetry white rarely gets: a single answer correct against the widest possible spread of threats, at a cost cheap enough to run without knowing what you are facing. It does the work of a color-pie promise, that white will always have clean, flexible interaction, without asking you to guess wrong on the draw.

