Borrowed Knowledge
The wheel effect, cracked into two halves and pointed across the table instead of around it. Symmetrical hand-refills have always paid for their power by dealing opponents the same fresh seven you take; the first mode here strips that symmetry, discarding only your own hand and then drawing to match a target opponent's grip. Against a hoarder sitting on five or six cards, that turns their held-card advantage directly into yours while touching nothing they own. The second mode discards a different accountant: it draws equal to the number of cards you pitched, so it is a pure quality trade rather than a quantity gain, best when your hand is full of chaff you would happily swap for unknown live cards but never when you are down to one or two (feeding it a single card gives one back). Both halves are sorcery-speed, so this is a main-phase reset and not a response, and both discard before drawing, which means the choice between modes is a live comparison of two known numbers: your hand size against theirs. What separates it from the mono-black wheels that inspired the shape is the self-contained draw. No life payment, no forced sharing, and a first mode that reads an opponent's hand and taxes it rather than topping everyone off at once. The color pair is the giveaway: red-white wants to empty its hand and refuel on its own terms, and both modes are built to do exactly that without underwriting the table.
