Bontu the Glorified
Indestructible on a three-mana body is a balancing problem, and the answer here is a leash: a 4/6 that cannot enter combat unless a creature has already died under your control this turn. That single restriction reframes what the indestructibility is for. It is not a removal-proof beater you can jam early and forget; it is a payoff that wants a board built to die. The sacrifice ability closes the loop, turning each creature you give up into a point of drain, a point of lifegain, and a scry, and it is the activation, not the body, that does the real work. A 4/6 with menace is a respectable clock, but the card's purpose is to convert a wide, expendable battlefield into incremental life swing and selection, one corpse at a time. The God-frame indestructibility matters most here as insurance for the engine: the thing feeding creatures into the grinder cannot itself be killed by spot removal, so the aristocrats loop has a permanent anchor opponents must answer with exile or bounce. The design tension is honest and self-correcting: the more aggressively you sacrifice to power the drain, the more reliably you satisfy the attack condition, so the two halves of the card pull in the same direction rather than against each other. It is a sacrifice payload first and a beater second, sized so that neither role is free.



