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Moxonomy

Boneyard Scourge

Creature — Zombie Dragon2 generic manaBlack manaBlack mana

The recursion clause here reads like a Dragon-tribal sacrifice payoff, but the trigger is broader than it looks: it fires whenever any Dragon you control dies while this sits in the graveyard. That means a chump block or a trade in combat becomes a repeatable loop as long as you have the 1 generic manaBlack mana to spend each time and another Dragon willing to die. The design puts the value entirely in the graveyard rather than the battlefield: unlike a persist or undying creature that leaves the front line and comes back diminished, this returns clean, at full 4/3, for a small recurring tax. What keeps it in check is the sequencing. The recursion demands that a Dragon die while this is already in the yard, so it does nothing the turn it hits the battlefield and nothing until you have both bodies to spin the engine. It is a card built for a specific density of Dragons, a graveyard you are willing to feed from, and a mana surplus to convert into board presence one flyer at a time. Outside that context it is a 4/3 flier for four; inside it, it is a resilient threat that punishes removal by treating the graveyard as a second hand.

Boneyard Scourge (c17)
C17 · #15rare
Pricing
Normal: $7.08
Foil:
Oracle Text

Rules text

Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay 1 generic manaBlack mana. If you do, return this card from your graveyard to the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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