Boneyard Desecrator
Two sacrifice payoffs live in one activation, cleanly split by whether the fodder is an outlaw. Pay and eat any creature to bank a counter; do it with an Assassin, Mercenary, Pirate, Rogue, or Warlock and a Treasure comes back, which pushes the mana cost of the next activation close to a wash over a few loops. That conditional refund is what separates this from the long line of grinding sacrifice threats that only ever tax you: it lets a criminal-themed board convert its own bodies into a growing, evasive clock without bleeding tempo on each pump. The menace keyword is doing strategic work rather than sitting as a static tax; every counter that lands makes the eventual swing harder to gang-block, so a board that starts small snowballs into a hit no single chump can stop. The design leans on a familiar tension: a repeatable pump wants a steady stream of fodder, and the outlaw clause quietly pays you to build that stream from a specific creature-type coalition rather than random chaff. It rewards the deck already committed to feeding itself on its own terms, and the Treasure it hands back keeps the engine from stalling on mana the way older sacrifice-for-counters designs tended to, where each pump left you a land short of the next one.
