Boneshard Slasher
Threshold cuts both ways here, and that is the design conceit worth sitting with. Until the graveyard fills, this is a fragile evasive body that trades up for almost nothing. Reach seven cards and it becomes a 3/3 flier that anyone can kill with a single targeted spell or ability: not just removal, but a friendly pump, a bounce, even your own combat trick. The same upgrade that makes it a real threat installs a self-destruct switch keyed to being noticed at all. That is unusual restraint for a graveyard payoff. Most threshold creatures of this era simply got bigger and meaner once the yard filled; this one accepts a liability as the price of the bonus, asking you to protect a creature that punishes you for protecting it. The result is a clock that wants to stay invisible: deploy it, swing in the air, and never give the opponent a reason to point anything at it (which is also the line of play that denies you the chance to point anything at it yourself). It is a small, sharp meditation on the cost of caring about a creature, dressed up as a common-rarity beater.
