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Moxonomy

Boneknitter

Creature — Zombie Cleric1 generic manaBlack mana

This black tribe was built around the promise that Zombies do not stay dead, and here is the engine room of that promise: a repeatable regeneration shield for any Zombie, including itself. Regeneration as a Zombie payoff is tidy flavor-mechanics alignment (the things that already shrug off death get armor against it), but the real design value is durability for a tribe that grinds toward a win through attrition. Each shield costs 1 generic manaBlack mana and saves only one Zombie per activation, so the rate stays honest; against a sweeper that does not stop regeneration, that two-mana toll per body becomes a bottleneck rather than a blanket save. The morph cost is the quieter decision. A 1/1 body that wants to hang back feeding mana into its ability is fragile and announces its job the moment it lands, so a face-down cast lets it sit anonymously among your other unflipped permanents, off the radar of targeted removal, until a regeneration actually matters; the flip cost is cheap enough to leave mana for an activation the same turn. The whole package is less a beater than a maintenance unit: a Cleric whose work is keeping the horde standing through combat and sorcery-speed removal, one regeneration at a time.

Boneknitter (ons)
ONS · #128uncommon
Pricing
Normal: $0.20
Foil: $1.15
Oracle Text

Rules text

1 generic manaBlack mana: Regenerate target Zombie. Morph 2 generic manaBlack mana (You may cast this card face down as a 2/2 creature for 3 generic mana. Turn it face up any time for its morph cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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