Boneclad Necromancer
Graveyard hate that leaves you with a body is a familiar tension, and this creature resolves it by folding the payoff into the same gesture as the disruption: exile a threat before it can be reanimated, and the reward is a 2/2 Zombie of your own. The enters trigger reads like removal but points at a graveyard, not the battlefield. That framing matters because most graveyard interaction is pure attrition. Bojuka Bog exiles a whole yard and does nothing else; Scavenging Ooze grows but demands mana and green. Here the disruption and the payoff are welded into one card at a fixed rate. The trigger targets any graveyard, not just an opponent's, which is the wrinkle the crude read misses: against an opponent with an empty graveyard the Necromancer can still eat one of its own dead to spit out a Zombie, so the enters ability rarely goes fully wasted. Its honest limit is reach, not relevance: a single card exiled, only on entry, with no repeatable engine and no way to snipe more than one reanimation target without recasting the body. What it produces instead is a flavor-perfect loop where the Necromancer robs a grave and animates the corpse, disruption and reward reading as one motion. A common-rarity answer that folds anti-recursion into a curve-filling creature, so a deck can pressure graveyards incidentally instead of spending a slot on a card that only hates.

