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Moxonomy

Bone Shards

SorceryBlack mana

Unconditional removal that answers both creatures and planeswalkers for a single black pip should overshoot on rate, and the correction lives in the casting cost itself: sacrifice a creature or discard a card. That additional payment demands you already hold ammunition pointed in one of two directions before the spell resolves. The sorcery timing steers the sacrifice half toward a planned main phase: a spent token, a body whose final job is stocking the yard, so the removal doubles as graveyard fuel on its way out. The discard half converts surplus (an extra land, a stranded high-drop) into board interaction rather than clutter. Line it up against Hero's Downfall or Vraska's Contempt, which buy the same broad target range for more mana and no obligations; this presses the cost down to one pip and repays the discount through what it eats on cast. Sitting beneath it is the black attrition premise that resources are interchangeable: a card in hand and a creature already committed are the same currency, and this spell spends either one to kill a creature or planeswalker at the sharpest rate the color offers when the bill can be split two ways.

Bone Shards (j21)
J21 · #298common
Pricing
Normal: $0.25
Foil: $0.32
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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