Bone Miser
Discard has always been a cost, rarely a resource, and this Zombie Wizard's whole design is to invert that relationship. Where most discard payoffs care only that you have discarded (the way a hellbent card counts an empty hand, or madness cares only about the trigger), this one reads the card that left your hand and pays out differently for each type: bodies for creatures, ritual mana for lands, cards for everything else. That type-sensitivity is what turns rummaging, cycling, and forced-discard effects from a tax into a sorting problem. Every "draw two, discard two" filter becomes a question of which payoff you want this turn, and looting through your deck stops being card-neutral and starts building three separate advantages at once. The wrinkle worth noting is that these are discard triggers, not sacrifice or graveyard triggers: they fire on the way to the yard, so any downstream recursion is a second use of the same card. The 4/4 body is deliberately unremarkable; it exists to survive a turn, not to threaten, because the card's job is to sit under a discard engine and convert. It sits at the center of a specific black subtheme (the hand-as-fuel decks that value throwing cards away rather than casting them) and gives that plan a single permanent that rewards the discard itself instead of the graveyard it fills.



