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Moxonomy

Bonds of Faith

Enchantment — Aura1 generic manaWhite mana

An aura that asks a question before it answers one: is the thing you're enchanting a Human? If yes, it grows into a real threat, the kind of cheap pump that turns a weenie into a clock. If no, the creature stops dead, unable to attack or block while the aura stays attached. The same two mana that builds your board also functions as soft removal aimed at everything your tribe isn't, which is the whole reason it exists. Most pacification effects (the Pacifism line, the Arrest line) are pure answers; they do nothing when cast on your own side. This one is two cards folded into a single slot, and which card you're holding depends entirely on the target. That conditional design is also its ceiling: it wants a deck where most of your own creatures share the Human type, so the upside half is live more often than not, and it leans on white's long tradition of building tribal payoffs around the most populous creature type in the game. Against a non-Human board it's a tempo play rather than a clean kill, since enchantment removal or a bounce spell frees the creature later. But the elegance is in the fork itself: one aura that reads as a buff to your own team and a leash to theirs, sorted automatically by a single line on the type line.

Bonds of Faith (plst)
PLST · #DDQ-2common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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