Bond of Passion
Threaten with a burn spell stapled on top, and priced accordingly. The temporary-theft template goes back to the earliest days of the game, but this design bundles two payoffs that usually live on separate cards: you borrow a blocker or attacker for the turn (untapped, hasted, ready to swing) and simultaneously fling two damage at a second target. The obvious line is to steal a creature, attack with it, and then aim the two damage at a different creature or at the opponent's face; because the theft and the burn resolve off the same cast, one card sets up a two-for-one on a crowded board. The six-mana cost is what pays for that flexibility: temporary-control effects run cheap when they only borrow, and this one asks a premium for wearing two hats. The "any other target" clause is the quiet constraint worth reading twice; the two damage cannot finish off the creature you just borrowed, so the card refuses to be a clean removal-plus-tempo swing against a single threat. It wants two things to point at, not one. That is the design tension the card lives in: it is generous when the board is wide and awkward when it is empty.
