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Moxonomy

Bond of Insight

Sorcery3 generic manaBlue mana

One-shot spell recursion, dressed as a two-part effect that turns out to be a single motion. The self-mill on both players is not incidental friction: it fills your own graveyard before you reach back into it, so the four-card mill and the two-card return set up and resolve as one gesture rather than two abilities stapled together. The wrinkle that lifts it above a plain flashback spell is that it recurs any instant or sorcery in the yard, not just itself, which makes it a flexible bridge back to whatever your deck most wants a second copy of. The exile-on-resolution clause is what keeps that flexibility honest: you get the effect once, no loop, no engine, so the recursion stays a tempo swing rather than a resource well you can tap repeatedly. The symmetry of the mill carries a real cost, since you are feeding an opponent's graveyard-matters plan while you dig your own. That tension (bury both players to unbury your best two spells) is why the card sits where it does on the curve rather than somewhere cheaper. Where earlier recursion spells for control and spellslinger decks tend to rebuy a fixed target, this one reads the graveyard as a menu and asks you to pick.

Bond of Insight (war)
WAR · #43uncommon
Pricing
Normal: $0.24
Foil: $0.65
Oracle Text

Rules text

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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