Boltwave
Three damage to each opponent for one red mana: this is Lightning Bolt's finishing clause with the flexibility surgically removed. Where Bolt can kill a creature, brake a combo piece, or close out a player, Boltwave only ever does the last of those, and it buys back the concession by widening the target from a single opponent to all of them at once. Against one opponent it reads as a clumsy reach spell that cannot touch the board; add players and the same cost scales, tagging an entire table for three each with no additional payment. The design belongs to the long line of burn measured against the three-for-one benchmark, and it makes its cut precisely where that benchmark is most generous: the freedom to point damage anywhere it wants. What survives the trimming is the number and the price, the parts that have always mattered for ending a game. The result sharpens as opponents accumulate, a reach tool built to aim at several throats rather than choose one.
