Bolrac-Clan Basher
The math is the reason to sleeve this up: double strike on a trampler means the printed 3 power reads as six against an open board, and against a blocker the first-strike step is where the defender's toughness gets absorbed, so the regular step only needs to assign lethal to a surviving blocker before the rest tramples through to the player behind it. The blocker soaks the toughness once, not the overflow twice. Trample and double strike have been dance partners for exactly this reason since the earliest days of both keywords, but casting it face down changes the sequencing. Drop it for and it sits on the board as a mystery, and the opponent has to decide whether to spend removal on a creature that might be a modest hidden thing or might be six damage in a trenchcoat. The ward tax punishes them for guessing wrong at instant speed, and the flip happens on your terms: untap, attack, then turn it face up for
in the middle of combat to ambush a defender who committed to what looked like a fair trade. That mid-combat reveal is the design's actual teeth. A creature that reads as a fair-if-clunky beater when hardcast from hand becomes a combat trick with a body attached, and the fragile two toughness that would otherwise sink a six-drop stays out of sight until the moment it stops mattering. The whole trick is stapling a well-worn damage-doubling package to a mechanic built around denying the defender clean information.
