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Moxonomy

Boiling Rock Prison

Land

The Rakdos dual that carries an escape hatch. Fixing that enters tapped is a familiar tempo cost, the tax you pay for two colors from one slot, but the sacrifice-for-a-card clause changes what the land is worth in the late game. This is the safety valve on flood: once your curve is empty and the mana is dead weight, four mana and the land itself convert into a fresh card. That trade rarely justifies itself while the game is live (four mana and a source is a steep price for one draw), which is precisely the point of the design. The ability sits idle until the moment your other lands stop mattering, then quietly turns a surplus resource into a real one. It is the same instinct behind cycling lands: give the manabase a floor that isn't just "a tapped source you're stuck with." The difference is where the value lands. A cycler pays up front for early selection; this pays nothing up front beyond the tapped drawback and collects the insurance later. And because it is an activated ability on a land, that insurance can be cashed at instant speed, in response to a spell or while you sit on open mana anyway, so the surplus mana works when you're already holding up interaction. A modest engine, but an honest one, and the kind of low-opportunity-cost fixing that ages well precisely because it never asks to be the plan.

Boiling Rock Prison (tla)
TLA · #267common
Pricing
Normal: $0.22
Foil: $0.26
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana or Red mana. 4 generic mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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