Boggart Sprite-Chaser
The cross-tribal trap, made literal. Goblins and Faeries are sworn enemies in the lore and natural opposites on the board: one swarms wide and fast, the other flits in evasively and trades up. This Goblin's payoff asks you to break that opposition, because the +1/+1 and flying arrive only while a Faerie sits on your own side. As a 1/2 that grows into a 2/3 flyer, its ceiling lives entirely inside a deckbuilding decision few aggro players want to make: a red two-drop that punishes you for committing cleanly to either tribe. It comes from an era of densely overlapping creature types, where a card could be a Goblin in body and a Faerie payoff in function. The wording matters: it is not an enabler for Faeries but a creature enabled by them, a beneficiary waiting on a condition another tribe supplies. Outside a build actively running both halves, it is a vanilla red body with a dead clause; the moment the condition flips, it stops being filler and becomes a cheap evasive beater. Less a constructed staple than a flavor-forward bet on a two-tribe shell, it is a wink at the player willing to seat enemies side by side.
