Boggart Prankster
The trigger fires exactly once per combat, when you declare attackers, and that single-shot cadence is what defines the card's job. It does not scale with the number of Goblins swinging: no matter how wide the board, you get one +1/+0 to funnel onto the single attacker that most needs the extra point of reach. That makes it a precision tool rather than an anthem, a way to break a stalemate on one lane or push lethal through a single blocker, and it asks you to read the board before declaring attackers rather than simply flooding the red zone. The body underlines the same restraint. A 1/3 reads defensively for a tribe built on fragile, aggressive one-drops; it survives most one-toughness pings and holds ground rather than storming it, which is an unusual posture for a Goblin. The two halves point the same direction: a support piece for a Goblin deck willing to play a longer, more deliberate game than the tribe's reputation suggests, where each combat is a calculated poke rather than an all-out rush. The +1/+0 is deliberately small and deliberately singular, and the design leans on that scarcity: one point of damage, placed by choice, each time you attack.
