Boggart Cursecrafter
Goblins have always been a go-wide archetype whose sacrifice payoffs cash out through combat or a dedicated outlet. This one turns attrition itself into reach. The key restriction is in the trigger's wording: it fires only when another Goblin you control dies, so it does not ping when the Cursecrafter itself trades away. That constraint is what makes the deathtouch on a 2/3 body earn its slot: the deathtouch is a bad block for anything larger and a menace to chump, so opponents want to remove it, while your surrounding Goblins are the fuel that actually drives the drain. In a shell full of one-drops and token-makers, the board doesn't have to punch through; it just has to keep dying, to sweepers, to blocks, or to your own sacrifice effects. That last line is where the rate compounds: a sac outlet plus a couple of expendable Goblins becomes a repeatable one-damage-to-each-opponent engine, each activation pinging around the table at once. The Rakdos color pair is doing deliberate work here, grafting black's aristocrat drain logic onto red's expendable-Goblin body so the two mechanics feed the same clock. It rewards the exact play pattern Goblins already want (flood, attack, sacrifice) and quietly converts a stalled or losing board into inevitable damage, provided the Cursecrafter itself survives to count the bodies.

