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Moxonomy

Bog Smugglers

Creature — Human Mercenary1 generic manaBlack manaBlack mana

The Mercenary tribe arrived as the black-aligned answer to the Rebels, a chain of creatures meant to fetch one another down the curve, and this is the kind of body that tribe was built around: cheap, evasive against the right opponent, and disposable. Swampwalk is the oldest landwalk in the game, and it carries the oldest landwalk problem. Against a deck with a Swamp in play, the 2/2 is simply unblockable, a clock that does not negotiate with the ground stall. Against a deck without one, the swampwalk text is dead ink and the body is a vanilla 2/2 for three. That binary is the whole identity: not a creature you evaluate on its rate, but one whose entire value lives or dies on a single line of the opponent's manabase. It is the purest illustration of why landwalk faded from premier design. An ability that reads as game-warping evasion against one fifth of the color pie and as nothing at all against the rest produces lopsided, non-interactive games on the swing side and feel-bad blanks on the miss. Later sets walked landwalk back toward conditional, sideboard-relevant effects rather than maindeck staples, and this is the sort of card that taught them why.

Bog Smugglers (mmq)
MMQ · #117common
Pricing
Normal: $0.07
Foil: $1.44
Oracle Text

Rules text

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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