Body Snatcher
Reanimation usually runs in two parts: a discard spell to pitch the fatty, then a separate recursion engine to drag it back. This Phyrexian Minion folds both halves into one body, but it pays for that compression with a brutal ordering tax. The enter trigger demands a creature card discarded or the Minion exiles itself, so the prize gets ditched before any retrieval exists. The retrieval rider only fires on death, and not death in general: the Minion has to die for the second trigger to return a creature card from your graveyard. So the play pattern is a small, self-contained loop: discard the threat, then kill your own 2/2 to swap it onto the battlefield. The discard is the cost, the death is the trigger, and a sacrifice outlet is the bridge between them, collapsing what is normally a two-card combo into one creature plus an enabler. That self-targeting structure is the whole design: the body is disposable infrastructure, a vessel whose only job is to enter, hold a discarded fatty in escrow via its own graveyard, and then die to release it. Plenty of reanimation since has been faster or safer, but few cards have stated the engine's logic this literally, with the cost, the storage, and the payoff all spelled out on a single fragile frame.



