Boar-q-pine
The reward for turning red into a spell-slinging color: a three-mana body that grows every time you cast something that isn't a creature. Red's counter-based prowess payoffs have usually cared about the count of spells per turn, resetting each cleanup; this one instead banks the growth permanently, so a burn spell, a cantrip, or an equipment now leaves the body one step larger than it found it. Permanence is what the rest of the card has to pay for. The counter accrues, but only on your own casts, and only on noncreature spells, which means the 2/2 shell asks you to build a deck that would happily leave a creature slot empty in favor of another Shock or another artifact. The engine is slow to start and does nothing to protect itself, so the growth has to outrun removal on the strength of your spell density. A porcupine with a boar bolted to its front is exactly the kind of gag a licensed set indulges, but the design underneath is a serious question about how much a creature should be allowed to keep from a color built around one-shot effects.
