Blur
Flicker has always been a targeted intervention: re-trigger an enters-the-battlefield ability, dodge destruction pointed at your creature, shed an aura or a counter you'd rather not carry. The catch has never been the effect but the cost in cards. Cloudshift and Ephemerate both blink for a single mana, yet each leaves you down a card the instant the trigger stack empties, which is why the effect stayed a luxury rather than a staple. The cantrip attached here rewrites that math. A blink that replaces itself can be run for value alone, not just for a specific ETB payoff, because even a "wasted" activation on a vanilla creature still turns into a fresh card. It doubles as instant-speed protection: respond to a kill spell targeting your creature and the exile-and-return leaves the incoming effect with nothing to resolve against, while you still bank a card for the trouble. The blink language does its usual work, too: the creature returns as a new object, so tapped states clear and attachments fall away, making this a reset button as much as a rescue. Read as design, it answers a long-standing complaint that flicker was strong but priced itself out of decks that couldn't guarantee a payoff. Bolt a card draw onto the front and the effect stops asking you to justify it.

