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Moxonomy

Blue Sun's Zenith

InstantX generic manaBlue manaBlue manaBlue mana

The triple-blue commitment is the whole point of the design: by loading three colored pips onto the front of an X spell, this asks for a deck that is functionally mono-blue, and it rewards that commitment by never leaving your deck. The shuffle-back clause is what separates it from the long line of one-shot blue card draw. Most draw-X spells spend themselves and go to the graveyard; this one returns to the library, so it survives the cast and becomes a recurring well rather than a single drink. In a deck that can untap a Mind's Desire's worth of mana, that recursion turns a finite draw spell into something close to an inevitability engine: you can chain it repeatedly, because each cast reshuffles the source back into the deck. The instant timing matters more than the rate suggests, too; pointing it at yourself at the end of an opponent's turn refills the hand without surrendering a window, and the "target player" clause means it can also be aimed at an opponent to deck them out when enough mana is on the table. It belongs to a small cycle of X spells in each color built on this same shuffle-back chassis, but blue is where the template does its most natural work: card advantage that does not deplete is precisely what blue has always wanted, and the only real tax is the color discipline the casting cost demands.

Blue Sun's Zenith (c15)
C15 · #88rare
Pricing
Normal: $1.49
Foil:
Oracle Text

Rules text

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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