Blue Mage's Cane
The Blue Mage's whole fantasy is theft: learning enemy magic by watching it cast, then turning it back around. This Equipment translates that into a graveyard-raid engine bolted onto combat. Its static ability adds a toughness bump and Wizard typing, but the payload is the granted attack trigger, which reaches into the defending player's graveyard for an instant or sorcery, exiles it, and hands you a copy castable for a flat . Two design choices keep it from running away. First, the trigger fires on the attack step and only against the player you swing at, so value scales with combat rather than a passive tick: you have to commit the creature and pick a target. Second, the copy always costs
, which caps the ceiling downward on cheap spells and upward on expensive ones (a two-mana cantrip becomes a poor trade, a seven-mana finisher becomes a bargain). There is a subtler wrinkle in when the copy resolves: because you cast it during the resolution of the attack trigger, the stack is otherwise empty, which quietly steers you toward spells that want an empty stack (sweepers, ramp, big sorceries) rather than reactive counters that would have nothing to answer. The card wants to attack repeatedly into a spell-heavy opponent, converting their discard pile into card advantage one swing at a time, while the recurring exile doubles as incidental graveyard hate that shrinks the pool it feeds from.

