Blow Your House Down
Fog reversed: instead of the defending player buying a turn, the attacker strips away up to three blockers and swings clean. The primary clause is a mass evasion enabler, the kind of alpha-strike lubricant red reaches for when the ground has clogged. What earns the card its fairy-tale name, and its extra sliver of design, is the Wall rider: any of those chosen creatures that happen to be Walls don't just fail to block, they get knocked down for good. That second clause is deliberately narrow. Walls as a defensive creature type were once a genuine archetype anchor, the immovable object aggro decks couldn't punch through, so a card that both nullifies and destroys them reads as a pointed answer to a very specific board texture. The trouble is that the type it hates is scarce enough that most games the destruction rider is pure flavor text, and the "can't block" line does all the work regardless of what you point it at. As a piece of storybook design the huffing-and-puffing gag lands cleanly; the Wall-destruction is the little wolf's flourish. Strip the theme away and you have a three-target evasion sorcery with an occasional upside, priced for a color that has always wanted a way to close out a stalled race in one attack step.

