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Moxonomy

Blossoming Sands

Land

The tapland cycle this belongs to answered a fixing problem the original dual lands and shocklands sidestepped at a price: how do you give two-color decks reliable mana without either the reserved-list scarcity of the originals or the life-payment of a shockland that punishes greedy curves. The compromise is the tempo hit. Entering tapped costs you a turn of pressure, and that single restriction is what lets the land carry an unconditional incidental life gain on top of two-color access. The point of distinction over an earlier basic dual cycle is that lifegain rider: a point that does nothing in a vacuum but quietly stacks across a multi-land manabase, padding against aggression in exactly the matchups where a turn spent tapped hurts most. It is deliberately undramatic, fixing built so that an enemy- or allied-color pair can run several copies without warping a curve, defining the floor of a format's mana rather than its ceiling. The green-white pairing here leans toward go-wide and midrange shells, where the early tapped turn is cheap and the trickle of life buys the late game those decks want.

Blossoming Sands (neo)
NEO · #265common
Pricing
Normal: $0.19
Foil: $0.27
Oracle Text

Rules text

This land enters tapped. When this land enters, you gain 1 life. Tap: Add Green mana or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

16 sets
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