Bloom Tender
The math is doing something most mana dorks never attempt: it scales not with how many permanents you control but with the diversity of colors among them. The catch is what counts as a color. Lands and most artifacts are colorless, so they add nothing to the count; what feeds this engine is colored permanents on the battlefield, the Elf itself being one of them. A single gold permanent, or a couple of differently-colored creatures alongside it, already turns one body into a two- or three-mana engine, and a board spread across enough colors pushes the output toward five. That makes it a fundamentally different design from the Llanowar Elves lineage it superficially resembles: those tap for a fixed amount regardless of context, while this one's production is a function of board state, rewarding a deck deliberately seeded with colored creatures and other colored nonland permanents. The vulnerability is exposure. A 1/1 that balloons in value invites every removal spell in the room, and it only comes online a turn after it lands, so the payoff lives entirely in surviving the summoning-sickness window. It is fixing and acceleration fused into one slot, but the acceleration demands color variety to feed it; in a mono-color shell it taps for one and stays there. The reward for clearing that constraint is among the steepest in green: few two-drops can plausibly produce three or four mana of differing colors the turn after they resolve.

Rules text
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Other printings
- Lorwyn Eclipsed#390
- Lorwyn Eclipsed#324
- Lorwyn Eclipsed#400
- Lorwyn Eclipsed Promos#166p
- Lorwyn Eclipsed#166
- Special Guests#79
- Magic Online Promos#102275
- Double Masters 2022#366











