Bloodtithe Collector
The discard trigger comes with a gate: your opponents only pitch a card if one of them has already bled this turn, which turns a five-mana flier into a payoff bolted onto a life-loss shell rather than a standalone piece of disruption. In a deck full of chip damage, drain triggers, and small evasive attackers, that gate opens on its own, and the reward is one-sided hand attack stapled to a body that keeps swinging after the discard resolves. The sequencing is the interesting wrinkle: aggression has to precede the cast, so the card wants a board that has already been chipping away, not one that leads with it. The 3/4 flier underneath is the quiet insurance. On an empty board or a bloodless turn, the enters-trigger whiffs, but you still land an evasive attacker with enough toughness to trade up on the ground, so the floor never bottoms out into a dead card. That is the balancing act: a strong conditional whose condition is trivial in the exact archetype the card was built for and awkward everywhere else. Worth noting that the payoff is binary rather than scaling: a single point of drain buys the same lone discard as a haymaker's worth, so the card asks only that the engine has ticked over at all, not how hard it hit.




