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Moxonomy

Bloodthorn Flail

Artifact — EquipmentBlack mana

The equip cost tells you exactly who this was built for. Most Equipment prices its reattachment in mana alone, which taxes a deck that wants to spend every point developing its board. Here the alternative payment (discard a card) hands the aggressive deck a way to move the buff without touching its mana, and it doubles as fuel for anything that cares about cards hitting the graveyard. A one-mana artifact granting +2/+1 is a fine rate on the front end; the second line is where the design actually lives, because it lets a flooding-out beatdown deck convert dead cards into board pressure. Equipping remains a sorcery-speed exercise, so the play pattern is a main-phase decision: pitch the card you no longer need, swing, and keep the pressure trained on a single evasive threat. That discard clause quietly narrows the audience: a control shell has no dead cards to pitch and would rather pay the three, so the card sorts itself toward decks that want to empty their hand fast. The stat split reinforces the point. Two power over one toughness is a clock-first spread, tuned to push damage rather than survive a block, which is the correct shape for a piece of gear meant to ride a one-drop into the red zone rather than anchor a midrange body.

Bloodthorn Flail (lci)
LCI · #93uncommon
Pricing
Normal: $0.30
Foil: $0.32
Oracle Text

Rules text

Equipped creature gets +2/+1. Equip—Pay 3 generic mana or discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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