Bloodsky Berserker
The reward built into this Berserker asks a specific question of your deck: can you reliably fire off two spells in a single turn? The trigger is not a cast-anything payoff but a second-spell one, and it fires exactly once per turn, so the goal is precise rather than open-ended. A third and fourth spell add nothing here, which reshapes how you sequence. You are not chaining spells for storm-count value; you are hitting a threshold, then spending the rest of the turn on threats or interaction. Cheap cantrips and one-mana removal make natural fuel because they let a real spell come second without stranding the hand. When the trigger connects, the growth and the evasion answer the same problem at once: two counters and menace mean a body that can't be chump-blocked by a single creature, pushing damage now. This is the storm-lite school of aggro design, where the payoff sits on the battlefield and dares the deck to clear the two-spell bar turn after turn. Because the counters are permanent, they compound: a successful trigger banks size that every later two-spell turn stacks on top of, so a creature that met the threshold twice is already a 5/5 sitting on the board. On a turn you cast only one spell it holds at whatever size it has grown to and waits; the deck built to spend two cards a turn is the one that turns a two-drop into a fast-growing menace.
